Staying in the back and running away costs you credits and XP. Taking damage for your team is a straight up plus on your credit balance. That way you will maximize your profits, while minimizing your costs, and you will easily cut down the cost of ship maintainance to some 20-30k creds for t10 battleships, while gaining easy creds since you will shoot only the things you know you will damage. Remember to move as little as possible to minimize the fuel costs, shoot as few shells as possible, and possibly to stay undetected the whole game so nobody shoots you. So your best bet to minimize the costs is to put spotter plane (not the premium one, but regular one for less costs), reverse back to the border of map at the start of the game, turn off your secondaries and anti air guns (press P by default) so they don't waste ammo, and shoot only when you are sure you will hit something (when they come 10km away from you is ideal). The file sizes vary depending on the platform.The less damage you take in your battleship (only works for battleships tho), the less your repair cost is.Īlthough the values my differate because of the ammo spent (the amounts of shots you took), and the fuel spent (how much you moved during the game). She is a Mogami-class cruiser with fifteen 155 mm guns. This campaign offers a special ship: Suzuya. The new update includes a new campaign called Limit Breaker. The post-battle service costs for carriers are the same as those for other ship types-the Tier VII cost is 136,000 credits. To unlock the carriers, you must first unlock the Tier III battleships of the respective nations. Tier VII carriers require an additional 50,000 XP to completely unlock. The exact ships in the new tree are Langley, Ranger, and Lexington for the U.S.A. Plus, carriers are either on both or none of the teams. In addition, you can only have one carrier per team. Disclosure: We may earn a commission from links on this page
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